Sunday, 5 June 2011

Wolverine Update

WoW....it's been a long time, since I have wrote on my blog. I really need to start picking up my pace now. I have finally come around to updating my Wolverine Digital Art, which I drew...long time o0.
Anyhow, below is the update version. Still need a little bit of tweaking with the lips (something that I am struggling to get it look like a real lip.). Plus I decided to go for a little darker theme because Wolverine is a kick-ass character, and I think it would suit better as a baddie ^_^.

Tuesday, 1 March 2011

Wolverine Digital Art Practice


Digital art has always been my favourite form of art, it is extremely flexible and very easily adaptable. It can be a bit of a struggle if you don't understand certain core concepts, such as rendering techniques, understanding shadows, light control, understand colours, exposures and so on.

There are a lot of things that you need to know to produce a good standard art. However, you won't reach that level if you don't start painting it or start drawing it. You can spend hours reading up and watching YouTube videos on how to paint and draw but if you don't put it to practice, then, when will you ever improve your art?...

If you are new to digital art, and have wondered how people mix the colours to create depth and realism, then all you need to do is, try it yourself. Run your mind free, and eventually everything will come together like a puzzle. Once you have cracked that confusion and curiosity, the thought of creating and drawing would seem the most beautiful thought you have ever thought of. It is incredible, the possibilities just open up and as long as you have that will to draw, nothing can stop you from creating amazing art.

Being an artist is not an easy task, to begin with, you are either born artist or progressive artist.  You must have the patience of an artist, you must understand art itself, you must understand concepts and so on. Art is very subjective, art is form and content. It is a very vast subject, where one cannot fully define what an art truly means.

In fact, I should write an article on What is Art?... Because it is truly a vast subject and I think it would be worth my effort.

For now, I will conclude this post with my recent Digital Art that I drew as a practice.

Software used:   Adobe Photoshop CS3
Time taken:        3hrs and 15mins
 

Things to improve on this art would be:

* Re-work on his skin colour tone
* Re-work his eyes
* Re-work his lip
* More render ^_^

So that's it folks for today and hopefully I will upload some more of my art soon, as they are finished. I have been thinking to draw at least 1 piece of Digital Art a day from a reference, so within a month or so, I can start working on my own art without actual reference.

Okay,

Take care

Wednesday, 23 February 2011

Rolex Daytona


Hey folks, as soon as I thought I was free to work on my personal projects, I got muddled up with my life and have been quite busy. Anyhow, I have been working on some little personal development projects in my spare time, as part of it, I have been working on my Maya. I must include that in order to improve my Maya skills I have to follow tutorials, right?... So here are the links towards the tutorial which I used and the results of my follow up of the tutorial.

A small info about the author of the Rolex Daytona Tutorial.

Name:                Stephan Pilz
Occupation:       3D Modeller and Animator
Website:            www.stephanpilz.com


Part 1



I believe there are about 50 videos on this tutorial on YouTube under his YouTube account (-PixelBahn-) Obviously I won't be able to share all the 50 or so videos on my blog, however you can navigate yourself towards the rest of the video tutorials, once you find him on YouTube. He has plenty of great Maya tutorials, and by far his tutorial skills was so much easier to follow - without having naps during the process.

Here are couple of images to share with you all, my version from the tutorial. Still work in progress... ^_^

Working with the reference 

Without the reference image, each color representing different layers of the model

Close-up of the current version of my Rolex Daytona


Unfinished Rolex with wireframe 

I hope everyone has had a great turn out for this year and I would like to say kudos to all the people who were born in 87' because this year is our year, it is the Year of the Rabbit :-)

Friday, 24 September 2010

Back for good


It's been a while since I wrote any post and I've been quite busy with my life trying to sort out lotta things. However, through many decisions and sleepless nights, it is safe to say, things have been leveled out for now. I feel great to be back on track and hopefully (fingers crossed) I would have some time for myself to improve my skills and strengthen my portfolio.

Ok, let's get straight into what I would be doing for the next few weeks. First of all I would improve my Maya knowledge so expect lots of Maya projects. Then I would improve my art skills so again expect lots of sketches and maybe some digital paintings. Last is Zbrush, for now at the moment it is the most complicated application to use however through time and experiments I would most likely become great at it, so expect Zbrush in long term or maybe even in a month time. ^_^ Oh, and some graphic designs along the way. So tune in from time to time or better yet, set my blog as your home page. ^_^

So without further ado I would like to introduce my first Maya project "The New York Street". I would work on to the highest standard and quality. It is a project that was given to us whilst I was in University but I am eager to go back to it and start from scratch because I kind of forgot Maya by now.

Anyhow, here is a small preview of where I am with my "New York Street" project.



What is your moto in life?....

Sunday, 20 June 2010

Pocket Game for Cadbury

Click on the thumbnail to access eYeka
I have been a member on eYeka for couple of months and have received many emails of different competitions to compete in. I have finally decided to participate for the first time with eYeka for Cadbury's Pocket-Game competition. Please read on for further information about the contest.

Cadbury's needs your help to conceive THE new Cabdury pocket-game! They want you to invent a game that they can actually build and give away for people to play with anytime, anywhere.

Pocket-game is, simply, a game creation competition.

But not just any sort of game… a pocket-game.

A pocket-game doesn’t require technological wizardry, mobile reception, special glasses or anything else to make it playable… it’s an instant game in the palm of your hand, kept in your pocket.

Perhaps it’s a bit like a cross between the most amazing Christmas cracker game you’d ever find, that game you carried around everywhere when you were a kid and the joy of playing conkers or battling with spinning tops……but of course, it’s hard to tell exactly what it’s like as you’ve still got to invent the games.  You can use dices, normal cards or ones you make, you can innovate on existing mechanics or start from scratch ( harder but probably better to win;) . Be sure to be innovative and most of all, make it fun!


- Pictures, designs, sketches, drawings accepted
- Explain your concept on the same document: add some text!
- Games must be ‘pocket sized’ to qualify
- They must be for two or more players
- Submit your creation on one document / page


1st Prize: £3000
2nd Prize: £1000
1st to 10th Prize: (the shortlisted entries): a special goody bag from Cadbury


If you are interested and want to participate you would need to download the Official Brief, which you can acquire it from here that includes every information you would need and want.

Also don't forget to read the Guides and Rules before you submit the wrong type of game.


So Good Luck to whoever will be participating in this competition and look out for any updates about the progress with my version of pocket-game. ^_^



Peace !
Baja :-)

Monday, 24 May 2010

AZUREUS RISING


This is truly one of the best shorts I have ever seen and hopefully this is truly the beginning of many other amazing shorts to come and hopefully develop into a full feature film.

"Azureus Rising is the proof-of-concept for an all new feature film trilogy. Azureus is the story of a young man who after escaping death and enduring a life changing journey - matures into a heroic freedom fighter. Azureus Rising is an epic tale of self discovery, obligation and love against all odds."

To see the video in its highest quality, make sure you select the 720p HD version.

Enjoy and endure the moment




If you really liked the above video, here is a link to their official website and inside you can find the developmental process and understand more about the production system.

Enjoy!
Baja

Thursday, 20 May 2010

Bobby Chiu

Bobby Chiu on the right
"I'm an independent artist and teacher. Art has been my savior. It gives me freedom. Half the time I feel like I've already retired. I sleep when I want, I get up when I want, and I just do what I want all day: Art. What could be better than that?"
-Bobby Chiu-


For those of us who love art and know how to endure its preciousness, it becomes more personal to us. Hence we keep on drawing and collecting or even perhaps sharing, thus this gives us an opportunity to improve and understand more of what art has to offer and teach us. It is certainly not the easiest subject or skill to acquire, however it needs a great deal of consistency in order to reach to a high standard of quality. Regardless of standards, imagination is the real key or secret to a success.

I have been a great listener of Bobby Chiu's podcasts on YouTube and I have to say that this man is a real inspiration. If you love art, then you have to listen to his podcasts but it's not only about art that he talks about. He also talks about life, and how to improve yourself, how to promote yourself, how to change yourself and so on. His podcasts doesn't have specific titles or planned out scripts.

He talks naturally without any scripts and whilst he is talking he is also drawing and painting digitally. So it is a proof that he is not reading a script but rather just letting his mind divide in two and go with the flow. 

I highly recommend Bobby Chiu's podcasts and his own studio called Imaginism Studios, click on the below picture to go to their website.



Bobby Chiu recently worked as a Character Designer for Tim Burton's latest CG feature film Alice In Wonderland




Anyhow, here are some of his works and a link to his Podcasts. Enjoy and Good Luck!




PODCASTS





PART 1


PART 2


THERE ARE MORE PODCASTS ON YOUTUBE FROM BOBBY CHIU. CHECK THEM ALL OUT.

Good Luck
Baja